We have made a couple of VR projects in the past, and the crucial part has always been how to deliver the experience. We wanted to not just show one video, but to make an interactive experience. First we hired freelance Unity developers, but it was both expensive, and we didn’t have the creative freedom we wanted. After using InstaVR, our workflow has both been more smooth, more cost efficient and the whole GUI is just a pleasure to work in. Its VR app development without code, that just works! Massive plus is their customer service, which is over the top and you really feel you are talking with someone who has the knowledge.
How AECOM Utilizes InstaVR to Create Engaging Design and Construction Service Experiences This Fortune 500 leader in design services for the Architecture/Engineering/Construction space has a contract with InstaVR that enables employees to turn high-quality digital renderings into distribute-ready VR apps across all major VR platforms. This enables AECOM employees to utilize VR more easily in sales meetings/client presentations, in showcasing design plans to builders, and for distribution at community meetings. Of particular interest, AECOM designers can turn Autodesk created media, such as cubemaps, easily into VR headset compatible files for loading on Gear VRs, HTC Vives, etc. How Emporia State University has incorporated VR into their educational technology mix, utilized by students cross-discipline, including History, Forensic Science, and Business A tech-forward University in Kansas that incorporates VR into the teaching of many of its departments, including History, Forensic Science, and Business Marketing.
Students get hands-on creating InstaVR apps themselves, not only augmenting their learning but also allowing them to easily share their 360-degree media projects. How Zimmer Biomet Dental Utilized InstaVR to Create an Immersive Oculus Rift Experience for One of their Industry’s Largest Conventions, With a Very Tight Deadline This division of a Fortune 500 company used InstaVR to create an immersive Oculus Rift application to showcase their dental technology. The VR experience, unveiled at their industry’s largest conference, not only generated more visitors to their exhibition booth, but also was the perfect vehicle for demonstrating why the new approaches using Zimmer Biomet Dental technology is superior to outdated approaches to dental procedures. How Transcosmos Enables Clients to Create Compelling VR Experiences Through a Partnership with InstaVR This global marketing agency was able to become immediately VR ready by offering all of its clients access to the InstaVR platform. With an easy-to-use drag-and-drop interface, InstaVR allows transcosmos clients access to the latest cutting edge VR technology, at an affordable price point that doesn’t require outside engineering.
A perfect example of how VR can be used as a value-added service by marketers.
Experience breathtaking free flight through virtual reality. Take flight through the skies of Paris with the sound of the wind in Werewolves Within is a fast-paced game of hidden roles and social deduction for five to eight players. In one game, a player might be a villager trying. There has never been a time when more virtual reality games and experiments were in development. VR is here, and while it hasn't completely transformed the gaming landscape as some expected, there are still lots of great games to play.
The Apple Mac has been a revolution in the world of computing and is loved for its great design, secure operating system and attention to detail. Plus it and many other Apple devices are considered the epitome of cool.
No-one can argue that their devices aren’t cool or provide a great ‘user experience’. But are there any for this ubercool device? One example is ‘Spectre VR’: a shooter game where you get the chance to drive a tank and battle with robots, rogue machines etc. This was originally designed for Nintendo and PC but has been expanded to include the Mac. Virtual worlds such as can be accessed on a Mac although certain elements work differently compared to a PC. The Macworld site contains advice about using Second Life which includes a few tweaks. One possibility is: just as we have mobile apps we now have virtual reality apps (or applications for short) which are designed to meet a particular need.
These apps are available on Mac and PC as well as the Xbox 360 and the iPhone. It appears to be the case that the only virtual reality games for the Mac are online games and virtual worlds but this may change over time. It will depend upon demand for these types of games from the Mac community.